IS

F™ller, Johann

Topic Weight Topic Terms
0.165 research study influence effects literature theoretical use understanding theory using impact behavior insights examine influences
0.152 community communities online members participants wikipedia social member knowledge content discussion collaboration attachment communication law
0.145 role roles gender differences women significant play age men plays sample differ played vary understand
0.121 level levels higher patterns activity results structures lower evolution significant analysis degree data discussed implications
0.112 users user new resistance likely benefits potential perspective status actual behavior recognition propose user's social
0.111 shared contribution groups understanding contributions group contribute work make members experience phenomenon largely central key

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Blohm, Ivo 1 Hutter, Katja 1 Hautz, Julia 1 Leimeister, Jan Marco 1
Matzler, Kurt 1 Riedl, Christoph 1
co-creation 1 crowdsourcing 1 computer-mediated communication and collaboration 1 decision support systems 1
innovation contests 1 idea evaluation 1 online communities 1 preference markets 1
rating scales 1 user contribution 1 user roles 1

Articles (2)

Rate or Trade? Identifying Winning Ideas in Open Idea Sourcing (Information Systems Research, 2016)
Authors: Abstract:
    Information technology (IT) has created new patterns of digitally-mediated collaboration that allow open sourcing of ideas for new products and services. These novel sociotechnical arrangements afford finely-grained manipulation of how tasks can be represented and have changed the way organizations ideate. In this paper, we investigate differences in behavioral decision-making resulting from IT-based support of open idea evaluation. We report results from a randomized experiment of 120 participants comparing IT-based decision-making support using a rating scale (representing a judgment task) and a preference market (representing a choice task). We find that the rating scale-based task invokes significantly higher perceived ease of use than the preference market-based task and that perceived ease of use mediates the effect of the task representation treatment on the users' decision quality. Furthermore, we find that the understandability of ideas being evaluated, which we assess through the ideas' readability, and the perception of the task's variability moderate the strength of this mediation effect, which becomes stronger with increasing perceived task variability and decreasing understandability of the ideas. We contribute to the literature by explaining how perceptual differences of task representations for open idea evaluation affect the decision quality of users and translate into differences in mechanism accuracy. These results enhance our understanding of how crowdsourcing as a novel mode of value creation may effectively complement traditional work structures.
User Roles and Contributions in Innovation-Contest Communities (Journal of Management Information Systems, 2014)
Authors: Abstract:
    Organizations increasingly initiate Internet-based innovation-contest communities through which individuals can interact and contribute to the innovation process. To successfully manage these communities, organizations need to understand what roles members assume, how they communicate and vary in their contribution behavior. In this exploratory study, we investigate the heterogeneous roles of contest participants based on an international innovation-contest community. We identify six user types associated with various behavioral contribution patterns by using cluster and social network analysis. The six user types further differ in their communicative content and contribution quality. Our paper contributes to a better theoretical understanding of distinctive user types in innovation-contest communities, their role in the community, and their contribution to the success of innovation contests in the era of social software. From a managerial perspective, the study provides guidance for contest platform design and appropriate reward structures.